Once you are done doing that, it is time to shift your focus on the skills of Field Practice, Unseen Care, Residual Heat, and Laying Down One’s Life. Once built, collect as many thickest as possible to boost the speed of summoning skeletons while using Laying down one’s life. Once established, the next thing you will need to do is build an Ancestral Crypt. To do this, you will have to look into building a forest in their base. The build which Loop Hero players can try out right now is ‘Thick Necromancer’. Skeletons will fully heal and will have a 10% increase in damage and HP after beating an enemy. Increase 20% chance to do a 3-hit combo with each hit doing 50% damage. Upon receiving a direct attack will split up damage between him and the skeletons. Upon receiving a direct attack on the hero, there’s a 15% chance of the skeletons doing a counter. Permanent +0.5 bonus energy armor for every skeleton. Obtain +3 loop HP after the death of each skeleton. The first two skeletons summoned in a day are strengthened.ģ strengthened skeletons will combine with the hero in every loop. Increases 20% chance to summon 2 skeletons during the last summon. List Of Necromancer Skills Art of Control The armored monsters they spawn are ideal for your skele horde since they usually only take 1 hit per attack and largely do damage by counter attacking. Those carry me pass loop 25 where I'm not even using one of the 8 health potions at all nor do I see benefit from villages each fight I leave with max health and I've done this on multiple runs now.For the uninformed, the recommended order of stat importance is Skeleton Level > Max Skeleton > Skeleton Quality > Max Skeleton. Horde is fine but if I have +1 skeleton, 0.25*loop skeleton level, skeleton dying heals, or even direct damage is split I tend to go for all of those. Once your attack speed is up having heal on kill is meaningless and counts as a wasted perk to me. Those are some of the weaker ones I found as compared to others. I honestly dont like horde or heal on kill. Honestly if you can grab the perk that heals you on skeleton death quality becomes even less important as you want your skeletons to constantly die while at 80% attack speeds. Even if it was like 80-100% if your attack speed is through the roof it wouldn't matter anyway because they still don't take that many hits to die and then you'll just summon another. Probably the least important of the two other stats.Īs long as you have around 20-30% I think that all that really matters. What do you think about the "Quality" stat? In every attempt Ive made I inevitably get overwhelmed by a goblin camp or some other hard hitting enemy group that I dont have the cards to deal with otherwise. I havent been able to make the class work at all. Honestly, Necro might need some small nerfs. I was very excited to try the necromancer class when I saw it as an option, but so far Ive been fairly disappointed in it. Horde combined with the full heal on kill is insanely strong. 3 strengthened skeletons will be joining the hero on every loop to help in battle. The skills on level up are some of the most busted things I have seen as well. First two skeletons summoned in a day will be strengthened. If they come out and almost 1 shot things, its better than the attack speed. I found that prioritizing skele level/regen has given the best results. I cleared the first and second boards on the first attempt with it, where the other two potentially fail out on the final boss if you get really bad gear drops. Początkowo opublikowane przez Alzeric:After sinking a few hours in I have found the Necromancer to be broken. Well here are my stats for that exact screenshot. Here was one of my last farming run where I was focusing on evolution orbs.Įdit: Oh just realized I didn't take the screenshot with the stats. (Before anyone ask I farm on Chapter 2 and love to stack vampire houses + battlefields to make sure I am getting 5 enemies for orbs and not cheaping out on enemies) If you setup necro right they basically become absolutely unkillable and won't even use a health potion. Horde: 3 strengthened skeletons will be joining the hero on every loop to help in battle: Necromancer: Lethal Weakness: Every 10 of lost HP gives you a 0.5 chance to instantly deal 1000 damage. I've been at a point where I'm ending 15+ loops due to getting most of the mats and getting tired. One of the best perks you should go for is the one that adds skeleton level bonus per loop or a skeleton dying heals the necro both of those are insanely strong. Then I'd say skeleton limit (probably 4 overall) > skeleton level > skeleton quality For me when I go with necro I bring forest cards and try to stick to mainly dropping them more than anything as attack speed is what makes the necro.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |